In this exclusive tutorial, Merk Vilson (@merkvilson) demonstrates a welding effect with different objects and materials that can be used for procedural modeling techniques. The basic actions are demonstrated on a simple cube, then applied to more complex geometry by utilizing the falloff shapes of the deformers. Learn how to bypass the limitations of the boolean generator in order to work with any number of objects in its hierarchy. Finally, learn a material blending technique using the Proximal Shader.
For more useful Cinema 4D tips and tutorials be sure to check out Merk’s Patreon page.