Stone Lantern

I created this Japanese stone lantern (Ishidoro) in Cinema 4D, unwrapped in 3D Coat, textured in Substance Painter and rendered using Redshift for Cinema 4D.

Discuss
  1. Mark Thornhill
    Reply

    Looks great John! Cools to see it all laid out like that.Those textures look great too!

  2. Eric Gooch
    Reply

    Very nice…thanks for the detailed breakdown!

    • John Dickinson
      Reply

      Thanks Eric, you’re welcome.

  3. Nicolas montana
    Reply

    Hi John, nice job here!

    I am trying to understand this workflow c4d_substance painter_c4d

    Just one question. Did you unwrap and export as an fbx the high poly mesh and you work on that mesh in Sp only?

    I am kind of confuse in tutorials with the step of baking high poly into a low poly mesh. But I can see that you basicaly jumped that step.

    Cheers!

    • John Dickinson
      Reply

      Hey Nicolas, the High/Low poly workflow is basically for gaming assets. I always use a high poly workflow. I bake a level 1 SDS into my mesh, unwrap, texture, reimport into C4D then add another SDS at level 1.

  4. Michiel
    Reply

    Interesting. What’s the reason for baking the level 1 SDS into the mesh before UV unwrapping? Is it to minimize distortion of the UV’s/texture?

    • John Dickinson
      Reply

      Yes.

      • Michiel
        Reply

        Thanks, I’m definitely gonna try that out!

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