The Modelling section begins with customising your Cinema 4D interface and setting up keyboard shortcuts and tool icons, aiding efficient workflow. Adding reference images to viewports to use as modelling guides, and using the content browser is also covered.
Next we model the head, moving on to the body, arms and other parts of the Robot. Care is taken to show various methods of creating the same end result, letting you decide which way you feel more comfortable. As the model progresses certain aspects of rigging are covered, from using deformers, right through to building a joint system for the neck with Inverse Kinematics. We also look at how to use character controls in the viewport for faster workflow. The last video in the chapter shows you how to set up the Visual Selection tag, leaving you with plenty of free screen space to work in.
Although there are only a small number of materials needed for the model, in the Texturing section we look at materials in-depth, covering projection methods and a number of shaders. We use Adobe After Effects to create an animated texture and Adobe Photoshop is to create a sticker decal complete with wear and tear marks.
The Rendering focuses on setting up a beauty render. We build a set and look at lighting the scene using a combination of HDRI, illuminated materials and procedural lights. We also look at render settings for both Globally Illuminated renders and for those users not using the Advanced Render Module. Finally we move back to Adobe Photoshop for post production work, with colour correction, grading and final image tweaks.