In this 3 tutorial series we’ll look at how to build a glass shatter effect, based on a recent project for Damages 2, using Illustrator, After Effects and Cinema 4D. Part one includes capturing the template in After Effects, paths in Illustrator and setting up imported splines as polygons in Cinema 4D.
In part two we look at how to shatter the polygon object using Cinema 4D Explosion FX, add a glass material and image map to the face of the glass, and use an HDR image with the Sky object to create reflections.
In part three we look at how to add some more detail to the shatter in Cinema 4D using the Knife tool, add dust in Adobe After Effects using Trapcode Particular, create a quick background and fake refraction using the Displacement Map effect.
Note: After adding the Particle Null, right click the layer and choose Cinema 4D Tags > External Compositing. This will ensure the null is available in After Effects.