
Suggested for this Experiment
- Explosion Deformer
- Fracture Object
- Random Effector
- Spline Effector
- Multi Shader
For Experiment 4 I used the Explosion Deformer with a Fracture Object, Random Effector, Spline Effector and the Multi Shader. My initial tests were using MoGraph’s Poly FX but after some experimenting and assistance from Brett Morris I went with an Explosion Deformer instead. The Explosion Deformer ended up being more responsive than Poly FX, which become really slow with higher polygon counts. Thanks also to Craig Whitaker for assistance with using the Colour and Multi Shaders.
Download my project, which you can explore and experiment with, or you can make up your own from scratch. Use the same effectors with different settings and a different spline, or add different Effectors. Try different colours in the Multi Shader. You may want to try out PolyFX for yourself!
Take at least 30 minutes (I was experimenting for a few hours) and see what you can create. When you’re done, save a JPG and post it in the comments. Remember to include a screenshot of your object hierarchy with the image, it’s helping everyone learn from these experiments.
My first submission. Hope you like it. Thanks
Nice work, I like that you used the Cloth Nurbs to add thickness to the geometry!
Using your settings just tweaked the sliders a bit for the helix and positioning… added a HyperNURBS to the object (I used a torus)
The multishader may not be working for me… I seem to keep getting the same colors no matter what. I will keep playing… also omitted the camera effects which I should learn 🙂
Thanks John!!
If you like you can send me your file Manny and I’ll take a look. Definitely get some training in using the Physical Camera, it’s worthwhile!
Thanks John, here is my file 🙂 be gentle LOL…
https://www.dropbox.com/s/y2pgu0o08px80g9/Explosion%2001a.c4d
Hey Manny, you just needed to turn the Color Mode “On” for the Random Effector.
Here is my submission
Any particular reason for using the MoExtrude Gregory?
I used MoExtrude to just extrude and add some depth parametrically since I don’t have cloth nurbs(I have broadcast C4D). It’s really intensive though and slows everything down.
Hi, i hope you like my tunnel 😉
I do like it Torus!
I’ve used your technique to explode a figure and then reasemble it into a flower
Another try… still not getting a solid grasp of the physical camera
Experiments with shatter and the explosions.
Beautiful Dominic!
Explosion Deformer with a Fracture Object, Random Effector, Spline Effector, some Mograph to “spread” objects around the shapes and for the blue flying … things
Amazing Valentino!
Thanks John! I’m happy that you like it. Btw, I also use AE quite a bit, but compared to you I’m a mumbling beginner. I’ve learned a lot through your Tuts and Experiments. Cheers from Switzerland
You’re very welcome Valentino!
I don’t think I ended up using the shader effector. Physical Render engine.
Nao esta profissional masss
Welcome to the experiments Melker.