Lighting in Redshift C4D Part 2
My current workflow for custom lighting an object in Redshift for Cinema 4D without using an HDRI image.
Ae Experiment 25
Here I used a combination of Fractal Noise, Ball Action, Find Edges and Tritone
Customising Edge Wear in Substance Painter
Techniques for customising the Metal Edge Wear generator in Substance Painter.
Create a Metal Stamped Look in Substance Painter
Using the Blur filter in Substance Painter to create a more realistic metal stamped look.
Radial Anisotropy in Substance Painter
Learn how to create and apply a Radial Anisotropic material in Substance Painter.
After Effects Like A Boss
An extended version of the presentation I gave at Sea Connect Creative Conference in Malaysia and Singapore
In 2014 I attempted to model a Beretta pistol and definitely bit off more than I could chew at the time!
Cinema 4D to Rizom UV to Substance Painter: A Workflow – Part 3
How to maximise texel density by splitting a model onto separate UDIM tiles in Rizom UV based on ...
Add knurling and logo to a Beretta pistol grip in ZBrush
Using ZBrush Surface Noise to add details to an object exported from Cinema 4D.
Bendy Limbs Rig for Cinema 4D
Rubber Hose-Style Characters in MinutesAdd to cart
Cinema 4D Building Kit
A New Way To BuildAdd to cart
Making It Look Great 11
Hard Surface Modelling Tactics For Cinema 4DAdd to cart
Breathe Life Into Your Cinema 4D CameraRead More
Guest host Eran Stern demonstrates the basics of using the After Effects Advanced Lightning effect.
Guest host Eran Stern demonstrates the After Effects Bilateral Blur effect.
Guest host Maltaannon demonstrates the After Effects Audio Spectrum effect.
Guest host James Zwadlo demonstrates the After Effects Card Wipe effect.