Using Lofts in a Hard Surface Modeling Workflow

In this Cinema 4D tutorial learn how to create splines from existing geometry and combine those with a Loft object to create geometry that connects two different shapes.

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  1. Mat
    Reply

    “Good ol Telstra” < Said every Australian ever lol!!!

  2. David
    Reply

    Hi John. Do you think edge shading in rendering (based on edge angles) will make beveling less useful?

    • John Dickinson
      Reply

      Not exactly sure what you mean David. I either use control cuts under subdivision or use bevels not under subdivision.

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