Introduction and overview of the robot setup. Introduces the Robot model and how it was built.
The basics of animation. Main areas covered include: Timeline navigation, Scene Navigation, Timeline playback and keyframing control, Position keyframes and the motion path, Keyframe Interpolation and curves, Combining Interpolation types, Controlling overshoot, Moving, retiming and reversing keyframe groups, Animating Scale: Scale tool versus Attributes panel.
Align To Spline
Using the Align to Spline Tag. Main areas covered include: The Spline tool and Extrude Nurbs, Axis point position,Align to Spline tag,Tangential, Rail Path,Using Align to Spline with Cameras.
The Vibrate Tag
Using the Vibrate Tag to add randomness to animations. Main areas covered include: Animating an arrow along a spline, Vibrate tag settings including Regular Pulse.
The Target Tag
Often overlooked by using the default target camera this video shows how to set up a Target tag and it’s uses. Main areas covered include: Animating a camera target along a spline, Creating a dolly-style track using Align to Spline.
Techniques for staying organised, and keeping hidden copies of elements for later use. Main areas covered include: The Layer Browser, Create a Scene Assets layer, Create a ramp using Helix Spline and Sweep Nurbs, Hiding materials, Animate the robot using Align to Spline.
Create a simple walk cycle. Main areas covered include: Animating side-to-side motion and rotation of the robot, Animating the robot head and neck for natural movement, Animating the arms. Converting the walk cycle animation to a Motion Clip.
Create a jump animation. Main areas covered include: Animating the robot body and head including adding anticipation to the jump. Adjusting the graph to control overshoot, Locating and remove unnecessary keyframes, Animating the back flap, Animating the aerial, Converting the jump animation to a Motion Clip.
Learn how easily expressions can be combined with standard keyframe animation to easily build a more complex motion clip. Main areas covered include: Attaching the robot to a motion path using an Align to Spline Tag, Animating the body and head to create banking motion, Animating the arms, Converting the robot’s dance animation to a Motion Clip.
Create a spin animation. Main areas covered include: Adjusting graph overshoot to create anticipation, Animating the head, Animating the hand closer, Animating the back flap, Converting the spin animation to a Motion Clip.
Using the Motion System to build complex animations quickly. Main areas covered include: Saving and loading clips, Combining clips, The Display Tag and Ghosting.
Planning the scene and how to best build the set. Main areas covered include: Model and texture a column using spline and sweep Nurbs, Creating a lamp bulb and shade, Creating a luminance material for the bulb, Creating a cord for the shade. Creating a column and light grid using MoGraph.
Animate the robot peaking then moving from behind a column. Main areas covered include: Using Title Action and Render Safe areas,Working with Xrefs, Timeline navigation shortcuts, Framing and animating the camera.
Animate and track the robot moving down a corridor. Main areas covered include: Using the Pivot Object, Motion Mode, Enhancing keyframes with the walk cycle motion clip, Creating a camera tracking shot.
Create a contra zoom, the classic dolly/zoom effect seen in films such as Jaws and Goodfellas. Main areas covered include: Animating the robot and camera.
Model an extension to the set. Main areas covered include: Using a cube object to create a wall, The Bridge tool, Loop selections, The Knife tool, The Extrusion tool, Texturing the extension, Adding a light.
Use the Stage object to edit the animation in the scene. Main areas covered include: Using an Xref, Adding a Pivot Point, Combining keyframe animation with motion clips, Combining different camera views using the Stage object.
Setup and Testing
Create and edit draft previews then prepare the scene for final render. Main areas covered include: Software previews, Using editing software to preview, Making changes, Setting up final renders.
Color correcting the final render to enhance the drama and emotion of the scene. Main areas covered include: Grading using Magic Bullet Looks, Grading using standard After effects tools.