Creating the Globe
Working with layouts; Creating and Cloning onto a Sphere Object; Generating the Globe Effect with the Shader Effector; Introducing the Plain Effector and Effector falloff.
Creating the Orbiting Text
Preparing Illustrator artwork; Importing artwork and creating Extrude NURBS; Introducing the Fracture Object; Orbiting the text with the Spline Effector; Linking parameters using Xpresso and Set Driver; Organising the scene with layers.
Working with Cameras
A basic camera rig with User Data; Linking User Data to object parameters using Xpresso; Animating the camera; Manipulating F-Curves.
Animating the Text and Globe
Animating the text using Spline Effector; Scaling and rotating the text using Effectors; Animating the globe rotation; Using Animation Layers to add secondary animation; Adjusting Shader Mapping to enhance composition.
Modelling a Basic Soccer Ball
Using Primitives to create the basic football shape; Using modeling tools to edit the football model; Adding textures to Selection sets; Baking a spherical map from the football model; Wiping from globe to football with Effectors.
Creating Materials and the Content Browser
Using the Fresnel shader; Adding HDRI reflections Presets; Catalogs and the Content Browser; The Compositing Tag; Lumas Shader for Anistrophic Highlights.
Lighting the Scene
Introduction to Light types; Using Area Lights; The Target Tag; Three point lighting; Include / Exclude lists; Controlling specular highlights.
Streaks of Light
Using Viewport filters; Matrix Object vs Cloner Object; Creating splines using with the Tracer Object; Adding and optimising geometry with Sweep NURBS; Limiting Tracer results; Making Luminant Materials.
More Graphic Elements
Radial duplication with Cloner Object; Using Blend mode; Cloning Cloner objects; Modifying Clones with Effectors.
Preparing for Render
External Compositing Tag to Export 3D data; Assigning Object Buffers; Configuring output parameters; Setting up Multipass rendering; Exporting After Effects compositing file.
Importing into After Effects
Importing the AEC file, Organising the project; Separating 3D Elements with Object Buffers; Creating the background.
Enhancing the 3D Render
Colour correction; Adding glows; Creating a turbulent glow; Adding a border to the text; Emphasizing specular highlights.
Using the exported 3D data; Adding trails with Trapcode Particular; Using Expressions to add randomness; Adding extra 3D elements; Creating an image wipe transition; Final rendering.