Making It Look Great 10

Modelling Essentials For Cinema 4D

5 out of 5
 Based on 9 reviews

$98 USD

Must Have Skills

Modelling is an important skill for anyone serious about mastering Cinema 4D. MILG 10 gives you those skills.

Model Like a Boss

Perfect for both the beginner and intermediate level modeller, this training will give you the confidence to create just about anything in Cinema 4D.

Essential Workflow

Besides demonstrating the key modelling tools, MILG10 focusses on essential workflow for making you a more efficient Cinema 4D artist.

Sample Lessons

Lesson Outline

Crate

Learn how to model a crate. Main areas covered include: Cube Object, Make Editable, Grid Setup, Snapping, Knife Tool, Extrude Tool, Preserve Groups, Sphere Object, Render Perfect, Loop Selection, Rectangle Selection, Cloner Object, Micro Bevels, Bevel Tool, Phong Angle.

Net
Learn how to model a net. Main areas covered include: Polygon Floor, Cloth Collider Tag, Plane Object, Make Editable, Rectangle Selection, Creating a Chevron Mesh, Magnet Tool, Cloth Tag, J Scrolling, Subdivide, Atom Array, Cloth Cache.

Glass
Learn how to model a wine glass using two different methods. Main areas covered include: Grid Setup, Snapping, Linear Spline, Chamfer Tool, Lathe Nurbs, Create Outline, Hard Interpolation, Knife Tool, Phong Angle, Make Editable, Extrude Tool, Extrude Inner Tool, Hypernurbs Subdivide versus Hypernurbs Object.

Grass
Learn how to model grass and shrubs. Main areas covered include Polygon Object, Make Editable, Axis Mode, Control duplicating polygons, Hypernurbs Object, Knife Tool, Cloner Object, Randomize Effector.

Fan
Learn how to model a floor fan. Main areas covered include: Disk Object, Loop Selection, Edge To Spline, Round Tool, Sweep Nurbs, Tube Object, Optimize, Grouping objects, Knife Tool, Extrude Tool, Cylinder Object, Extrude Inner Tool, Bevel Tool, Hypernurbs Object, Linear Spline, Grid Snapping, Chamfer Tool.

Shroom
Learn how to model a mushroom or toadstool. Main areas covered include: B-Spline Tool, Spline order when working with Loft Nurbs, Create and position splines, Subdivide, Loft Nurbs, Lining up splines, Creating organic shapes.

Window
Learn how to model a window. Main areas covered include: Grid Snapping, Linear Spline, Chamfer Tool, Creating a profile, Sweep Nurbs, Disc Object, Controling duplicate polys, Extrude Inner, Understanding Normal direction, Reverse Normals, Extrude Tool, Loop Selection, Bevel Tool, Magnet Tool, Tube Object, Knife Tool, Extrude Nurbs, Connect Objects + Delete, Optimise, Boole.

Mask
Learn how to model a mask. Main areas covered include: Polygon Object, Control-duplicating polygons, Bridge Tool, Increase Selection, Reduce Selection, Control duplicating polygons using Scale, Hypernurbs Object, Symmetry Object, World Axis, Reverse Normals, Extrude Tool, Knife Tool versus Weight Hypernurbs, Edge Weight Tag.

Flashlight
Learn how to model a flashlight. Main areas covered include Hypernurb workflow, Control-duplicating polygons, Loop Selection, Bevel Tool, Hypernurbs Weighting, Extrude Inner Object, Rectangle Object, Extrude Object, Knife Tool, Slide Tool, Polygon Selection Tag, Disk Object, Oil Tank Object, Optimize.

Headphones
Learn how to model a pair of headphones. Main areas covered include: Using a reference image, Cube Object,Control-duplicating polygons, Hypernurbs Object, Loop Selection, KnifeTool, Symmetry Object, Tube Object, B-Spline, Extrude Object, Extrude Tool, Normals, Oil Tank Object, Extrude Inner Tool, Soft Selections.

Rocket
Learn how to model a rocket. Main areas covered include: Cube Object, Hypernurbs Object, Knife Tool, Loop Selection, Extrude Tool, Extrude Inner Tool, Converting Hypernurbs to polys, Bevel Tool, Creating polygons from points, Random selections, Increase Selection, Cloner Object, FFD Deformer, Taper Deformer.

Shoe
Learn how to model a high heel shoe. Main areas covered include: Using a reference image, Cube Object, Make Editable, Control-duplicating polygons, Loop Selection, Knife Tool, Hypernurbs Object, Extrude Inner Tool, Extrude Tool, Soft Selections.

Umbrella
Learn how to model an umbrella. Main areas covered include: Disk Object, Sculpting Tag, Subdividing, Push/Pull, Wax, Smooth, Baking Sculpt Objects, Understanding Baking, Displacement and Normals, Spherify Deformer, Edge To Spline, Sweep Nurbs, Cloth Nurbs, Enable Snapping, Chamfer, Sweep Nurb Details, Cylinder object.

Tool Comparison 1
Learn the similarities and differences between the smoothing tools, focussing on the Brush, Magnet and Iron tools.

Tool Comparison 2
Learn the similarities and differences between the connecting tools, focussing on the Bridge, Stitch & Sew and Weld tools. This lesson also looks at the Close Polygon Hole command.

Tool Comparison 3
Learn the similarities and differences between the reduction tools, focussing on Dissolve and Weld tools and Collapse command.

Trainer & Requirements

The Correct Approach

Understand how to effectively approach a model, starting with an empty workspace.

Modelling Muscle Memory

Simple models help drill the techniques until they become part of your skill set.

What’s The Difference?

Comparison tutorials help you understand how tools differ and when to use them.