Learn Cinema 4D In One Day

Expert Training With Tim Clapham

5.00 out of 5
based on 1 review

$98 USD $74 USD

Essential Skills

Learn essential skills for modelling, texturing, lighting, animation and rendering.

Practical Techniques

Learn practical techniques from real world examples, that you can use immediately.

Tim’s Tips

Each class includes a free bonus video with useful, complimentary techniques.

Lesson Outline

This intensive and comprehensive training course is aimed at entry level Cinema 4D users. Perhaps you have migrated from an alternative 3D application, maybe you have a background of working with compositing programs, or you may have no experience in 3D at all. This is the training for you.

By using real world techniques with practical, hands-on examples, you will master the fundamental principles of Cinema 4D. The training is broken down into multiple logical tutorials, which you will rapidly progress through, learning essential workflow procedures and understanding the core requirements of this powerful program whilst simultaneously producing finished work with production value.

Cinema 4D is a deep and complex program and to maximise productivity we focus on the core components, giving you a solid foundation from which you can spring board into mastering the additional tools.

Each class comes with a free bonus video – Tim’s Tips – which is a collection of complimentary techniques, worth their weight in gold. Total running time is approximately 7 hours, which varies depending on whether you view the R15 or R16 materials tutorials. Tim’s Tips is an additional 69 minutes.

Low Poly Landscape
This tutorial introduces the basic concepts of working with Cinema 4D. Using a hands on approach, you will build a low polygon landscape from the ground up. This will introduce you to the Cinema 4D interface and workflow using a practical example which will allow you to familiarise yourself with essential tools and techniques to get you up and running in no time at all.

Features Covered : User interface, project settings, preferences, viewport configuration, primitive objects, local / world axis, materials, fresnel shader, falloff shader, noise shader, layer shader, gradient shader, tags, displace deformer, polygon objects, modelling tools, selection tools, selection sets, cloner object, random effector, background object, cameras, lighting, rendering. Tim’s Tips include organising your scene, render instances, display tag (level of detail), random seed, cloner iterate / random / blend, plain effector, mograph selections.

Wacom Stylus
This tutorial focusses on the modelling process, by creating a Wacom Stylus, we build an object which is manageable within the time constraints yet still offers enough complexity to involve a variety of important principles. The object will be assembled using a range of techniques including primitives, generators and polygon objects.

Features Covered:  Project scale, guides, viewport background images, splines, lathe object, sub-division surfaces, modelling tools, selection tools, axis centre, specular & diffuse lights, illumination model, sky object, filter shader, stacking texture tags, texture projection, compositing tag. Tim’s Tips include phong angle, spline intermediate points, sub-division surface weight tag, bend deformer, anti-aliasing settings, standard vs physical render settings.

Exploring Splines
Using a workshop style approach this lesson explores the spline object and the various applications possible. We look at generating geometry from our splines with the Extrude, Loft and Sweep Objects. Attaching and animating multiple objects along the spline path and using the spline for deforming objects.

Features Covered : Spline types, text, kerning, extrude object, loft object, sweep object, rail spline, graph UI, tiling UV mapping, spline wrap deformer, align to spline tag, clone onto splines, spline effector, random effector, keyframe animation, deforming cloners, instance object. Tim’s Tips include twist deformer, regular grid, subdivided splines, hidden selections, optimising geometry, tracer object.

Box ID
To complete the training you will build a five second ID from start to finish. Starting with artwork from Adobe Illustrator, you will assemble a multi-layered logo which is revealed through an animated combination of Mograph effectors and boolean operations. We explore the Cinema 4D lighting system, building a simple yet flexible lighting dome and adding key and fill lights to our scene. Brushed metal, wood and glossy plastic materials are created in both R15 and R16 to ensure compatibility with older versions of Cinema 4D. We then discuss rendering options, covering parent /child render relationships and standard vs physical renderer.

Features Covered : Importing Illustrator artwork, Extrude Hierarchical, layer manager, fracture object, shader effector, plain effector, noise shader, timeline, f-curve manager, bool object, vibrate tag, formula effector, multiple cameras, stage object, delay effector, mograph cache, point/ spot / infinite & area light, shadow types, light falloff, cloner, gradient shader, compositing tag, lukas shader, wood shader, reflectance channel, Beckman / GGX / Ward reflectance types, anisotropy, render settings. Tim’s Tips include moText, plain, random & delay effectors, global illumination introduction, depth of field physical renderer, depth map, multipass rendering.

Trainer & Requirements