Learn Cinema4D Dynamics is a comprehensive introduction to mastering dynamics within Cinema4D. With a proven track record as one of the worlds leading tutors in Cinema4D, Tim Clapham takes you through this incredible feature rich toolset. Explore the techniques and processes of working with Dynamics as you create five unique projects from the ground up. Each workshop is designed using real world techniques presented in a detailed and comprehensive manner.
Learn the step-by-step processes required to model and rig a functioning deckchair. Using a real world object as a basis, we explore rigid bodies whilst building the legs and supports, connectors to hinge these parts together. Construct the seat using Soft Bodies and bind the whole structure together with connector objects.
Features Covered: Rigid Bodies, Soft Bodies, Hinge Connectors, Fixed Connectors, Dynamic Collisions, Compound Collision Shapes, Convex Hull and Moving Mesh, Display Options, Document Dynamic Settings, Baking Dynamic Simulations, Modelling using NURBS, Modelling using polygons, Instance Objects, Splines, Point Selections.
Create a cartoon logo animation from initial concept, through to modelling, animation and simulation to final output and render. Centred around Dynamics Soft Bodies, this tutorial takes you through the process of modelling cartoon style text designed to be used with Soft Bodies for a balanced result. After configuring the Soft Body parameters, we move on to build a fuse using MoGraph and Soft Bodies. The spark is animated along the fuse using a technique which automates the traditional frame-by-frame style of animation.
Using a combination of Cinema4D shaders, mixed with Sketch & Toon for the lines and cel rendering, we will explore the ins and outs of using Sketch & Toon to create individual styles for your models.
Features Covered: Rigid Bodies, Inherit Tag, Soft Bodies, Soft Body of Clones, Using pressure with Soft Bodies, Collision Objects, Follow Position and Rotation, Document Dynamic Settings, Xpresso Dynamics Body State Node, HyperNURBS Modeling, Modeling tools, including: Knife, Extrude, Edge Cut, and Bridge, Cloner Sort, Tracer, Shader Effector – Modify Clone, Plain Effector, ExtrudeNURBS, SweepNURBS, Layers, Structure Manager, Align To Spline Tag, Gradient Shader, Sketch & Toon Material, Sketch & Toon Cel Shader, Sketch & Toon Render Settings, Sketch Style Tag, Xpresso Point Node, Xpresso Range Mapper Node, Xpresso Time Node.
Learn a wealth of top tips to enhance not only your dynamic capabilities, but heighten your MoGraph skills too. Create hundreds of individual textures using Xpresso driven automated baking, then use these images inside several of the MoGraph shaders to create an abundance of uniquely numbered and coloured balls. Using a multitude of effectors with rarely used parameters, we will explore weighting, UV transform, falloff and integrate this with Rigid Body Dynamics, Ragdoll Connectors and advanced techniques through the Dynamics Xpresso Nodes.
Features Covered: Rigid Bodies, Ragdoll Connector, Follow Position & Rotation
Xpresso Dynamics Collision Node, ExtrudeNURBS, Cloner Object, Matrix Object, Inheritance Effector, Random Effector, Formula Effector, Plain Effector, Delay Effector, Effector Falloff, Clone Weight Transform, Clone UV Transform, Bake Texture Tag : Automated Baking of Sequences, Baking Spherical Maps, Spline Shader, Ambient Occlusion Shader, Gradient Shader, Layer Shader, Lumas Shader, Fresnel Shader, MoGraph Multishader, MoGraph Color Shader, Layers, Xpresso Range Mapper Node, Xpresso Monoflop Node.
Learn how to rig a fully automated walking machine. Chains is a comprehensive introduction to the power of combining motors, springs and connectors to create simulation driven animation.
Assembled using a combination of motors, connectors and springs we will manufacture a mechanism designed to stride endlessly without a keyframe in sight. Using a series of chains, we will link the robot to a TON of letters and let him take the strain. By using collision detection techniques, which may not seem obvious at first, this will allow us to build fully functioning chains that can be connected to other objects and used to pull them along.
Features Covered: Rigid Bodies, Fixed Connectors, Hinge Connectors, Planar Connector, Motors, Springs, Collisions using another object, ExtrudeNURBS, SweepNURBS, Modelling with Primitives, Cloner Object, Target Tag, Material Selections, Naming Tool, Tiles Shader, Layers.
Do you sometimes find that you need to disable your dynamic objects and return them to their original state? Perhaps you’d like to control your dynamic simulations through audio, formulas, images or movies. By switching dynamics on and off at will, on a per object basis, all of this can be possible.
Starting with an exploration of more conventional techniques such as dynamic transitions and follow animation, the tutorial then evolves, using less obvious, esoteric methods. Learn to control the dynamic state of your objects through Xpresso. A technique that has the potential in many other areas beyond dynamic switching.
Features Covered: Rigid Bodies, Collision Objects, Dynamic Clones, Enabling & Disabling Dynamics, Dynamic Transitions, Follow Position and Rotation, Cloner Object, Creating proxy objects for enhanced playback speed, Working with MoGraph Selections, Weighting MoGraph Objects, Formula Effector, Shader Effector, Plain Effector, Random Effector, MoGraph Color Shader, Colorizer Shader, Attribute Manager User Data, Xpresso MoGraph Data & Selection Nodes, Xpresso Iteration Node, Xpresso Condition Node.