For Cinema 4D Experiment 4 I used the Explosion Deformer with a Fracture Object, Random Effector, Spline Effector and the Multi Shader. My initial tests were using MoGraph’s Poly FX but after some experimenting and assistance from Brett Morris I went with an Explosion Deformer instead. The Explosion Deformer ended up being more responsive than Poly FX, which become really slow with higher polygon counts. . Thanks also to Craig Whitaker for assistance with using the Color and Multi Shaders.
Here’s my experiment
This time I’m going to supply you with my project file, which you can explore and experiment with, or you can make up your own from scratch. Use the same effectors with different settings and a different spline, or add different Effectors. Try different colours in the Multi Shader. You may want to try out PolyFX for yourself!
Take at least 30 minutes (I was experimenting for a few hours) and see what you can create. When you’re done, save a JPG and post it in the comments. Remember to include a screenshot of your object hierarchy with the image, it’s helping everyone learn from these experiments.
In this walkthrough tutorial I demonstrate how Adobe Illustrator, After Effects and Maxon Cinema 4D were used along with GenArts Sapphire, Boris Continuum and Magic Bullet Mojo to create a promo for the film Warm Bodies. Download the Cinema 4D dead cell material
This simple but useful After Effects preset from my Olympus Has Fallen promo, uses duplicate Turbulent Noise effects animated using the “Time” expression to create fast drifting smoke. Download Preset (CS6)
I presented this Olympus Has Fallen promo recently at After Effects World in Seattle. Tools used include Illustrator, Photoshop, Cinema 4D and After Effects with plug-ins from Red Giant Software. This was my first attempt at a flag in Cinema 4D and it was easier than I expected. Check out the breakdown below: Read more…
Trapcode Form is one of my favourite plug-in effects for all kinds of organic and abstract looks. For Experiment 10 I focussed on the Quick Map settings, which I’d hardly touched until now. Here’s my experiment. What can you make?
Remember the guidelines: Use only Trapcode Form applied to a Solid Layer and don’t use the Brainstorm Tool! You may like to experiment with custom layer maps or even an imported OBJ file! Take at least 30 minutes to explore the effects and post a JPG in the comments. If you want to purchase Trapcode Form for 10% off, use the code “motionworks10″ at checkout.
After Effects 12.1 has been announced and it’s loaded with goodies. In this tutorial I demonstrate some of the main features and enhancements. Note: When I compared the Detail-preserving Upscale effect to the standard scaling, I took the snapshot at half resolution by mistake. Here’s a comparison at full resolution.
In this tutorial I demonstrate some of the less obvious, but still super useful new features in After Effect CC (12.0).
For this experiment I combined the Circle effect with CC Griddler, CC Mr Mercury, CC Color Offset, Brush Strokes and Unsharp Mask, for a result which is surprisingly flower-like. On first inspection Mr Mercury appears to be a one-trick pony, but explore the parameters and you may be surprised. Brush Strokes may also seem a bit cheesy but even the cheesiest effects can look good if you’re not heavy handed. I used Brush Strokes to add subtle mottling and irregularity to the colour. Here’s my experiment. What can you make?
Remember the guidelines: Use only the above effects applied to a Solid Layer and don’t use the Brainstorm Tool! I used two Solids, one for the main part of the flower and one to add the detail into the centre. Take at least 30 minutes to explore the effects and post a JPG (under 200K) in the comments.
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