Iron Man Mark III Helmet
This Iron Man Mark III helmet was modelled in Cinema 4D, unwrapped in 3D Coat, textured in Substance Painter and lit and rendered in Redshift for Cinema 4D.
Lighting in Redshift C4D without HDRIs
A short demonstration of my current workflow for custom lighting an object in Redshift for Cinema 4D ...
Adding Scratches in Substance Painter
In this tutorial I demonstrate my workflow for adding and fine tuning scratches in Substance Painter.
This Robot character for Rest was modelled and rigged in Cinema 4D, textured in Redshift for Cinema 4D ...
Tips & Tricks with Sapphire
Tips and tricks for using some of the most popular Sapphire effects in After Effects.
Modelling a Hulkbuster helmet vent in Cinema 4D
Techniques for modelling a vent in the Hulkbuster helmet.
I'm a big fan of the Marvel Universe so it made sense to start modelling some of the hardware
For this project I was contracted by The Pulse to create graphics for Infiniti launch at the Beijing ...
An origami dinosaur modelled in Cinema 4D and textured in Redshift for Cinema 4D
Wait Loss For After Effects
Work smarter and faster in After Effects
Wait Loss For Cinema 4D
Work smarter and faster in Cinema 4D
Sort It for After Effects
Easily Manage Cluttered, Complicated Timelines and Comp Windows
TopoWire For Cinema 4D
Dynamic Wire Generator For Cinema 4D
Boole vs Spline Mask
Guest host Joren Kandel demonstrates how to use a Spline Mask instead of a Boole to retain fillet caps on ...
This After Effects background is based on Trapcode Particular and CC Vector Blur.
Learn how I used Vanishing Point in Photoshop to create a 3D hallway, then animate the After Effects ...
Working with Duplicate Text
Learn how to work faster and smarter when using duplicated text layers in After Effects.