Making It Look Great 8
Modelling, Texturing and Rendering for Cinema 4D





Presented in a convenient interactive interface, the course is broken down into 3 main sections: Modelling, Texturing and Rendering.
Real-world Cinema 4D production techniques and workflow will give you the confidence to create, texture and render your own models.
Whether a beginner or intermediate user, you'll find a wealth of material instantly applicable to your own projects, either at work or as a hobbyist.
Next we model the head, moving on to the body, arms and other parts of the Robot. Care is taken to show various methods of creating the same end result, letting you decide which way you feel more comfortable. As the model progresses certain aspects of rigging are covered, from using deformers, right through to building a joint system for the neck with Inverse Kinematics. We also look at how to use character controls in the viewport for faster workflow. The last video in the chapter shows you how to set up the Visual Selection tag, leaving you with plenty of free screen space to work in.
- Maxon Cinema 4D 11 or higher. Note: Cinema 4D project files will open in previous versions but some data may be lost. Mograph module required for modelling the neck.
- Adobe After Effects and Photoshop CS3 or higher.
- A web browser with Flash Player 10 or later.
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Essential
In Short: If you are serious about learning C4D buy this.
For me one of the most daunting aspects of C4D above Mograph was its modelling capabilities. I simply just got annoyed of seeing the amazing models produced by the many talented 3D artists out there and thought that it was time to step up and learn to model objects and after hearing much about the MILG series, and after completing this course myself I can truly say it\'s worth the money.
Rob teaches good habits for 3D design in general with a starting reference and tips in generally keeping a good workspace. One thing that has changed the way I model is Robs explication of Spline modelling and deformer modelling that truly opens a world of possibilities as a 3D artist, being able to approach a shape from different perspectives (no pun intended) means I am no longer stuck with the same old flat geometric shapes.
I\'ve only discussed the first chapter and can certainly clarify that the others are spot on to Rob explains in a clear easy to follow way with further explication when needed.
Professional C4D Modeling, Rendering, + Lighting Tuition for £60 - It\'s a no brainer.
After MILG 9 - Bring on MILG 10!
- Kyle Chivers
Amazing Fast Learning
I bought this the other day, before I started watching this I knew absolutely nothing about modelling, I now feel as if I could create my own type of model.
Highly recommended!!!
5 Stars
In-depth and easy to follow and understand there are so many workflow tips to improve and speed up the workflow.
I really do feel a lot more comfortable modelling within Cinema.
Thank you Rob.
Regards.
Fantastic Cinema 4D Training
Rob Redman has a smooth, easy to follow C4D workflow that yields awesome results. No stone is left unturned in MILG 8 and I'm now able to build my own great models immediately upon doing just the modelling section of this training alone.
Up until now I've just been extruding text and using primitives to create my objects. Now I can turn my sketches into models right within C4D. Well worth the money when you compare a mere $100 bucks with a $3000 3D course in a private college.
Thanks guys, keep up the great work :)

