This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks ProAnimator, Trapcode Horizon and Shine, and Maltaannon’s Screenify effect (featured in Making It Look Great 5). The vision was treated with the Screenify effect, which adds a realistic jumbotron-style and disguises the poor quality of the footage. This was then applied as a layer map to the ProAnimator wall (created from a simple Illustrator rectangle). Notice how the movie is split up into separate monitors which make up one big wall of video, this was done using the Grid effect and Bevel Alpha. The Bevel Alpha effect adds a subtle highlight to the edge of each grid block, giving a more realistic look.
The K1 logo and the video wall are reflected in the floor but this is a fake, since ProAnimator 4 doesn’t support reflections. To create this look in ProAnimator requires duplicating and flipping the object you want to “reflect”. First I set up the look using one ProAnimator, then duplicated the ProAnimator layer leaving the wall and logo in one and the reflections in the other. Having the reflections as a separate layer allowed me to drop the Opacity of just the reflections.
None of this would have been an issue had I used Cinema 4D
The logo uses the footage comp as a reflection map. Notice how the bevels are also reflecting the map, which looks cool but a problem is that the right hand side of the logo is also displaying the reflection, that’s because the reflection map is applied to the object and there is no way to control where the reflection will appear. This wouldn’t happen in a real scene as because the bevels on the right side of the letters are facing away from the screen. This won’t be an issue when ProAnimator eventually supports true reflections.
None of this would have been an issue had I used Cinema 4D and the only reason I didn’t use Cinema 4D for this project was time. This was a 2 day job and had a feeling I would spend too long experimenting in Cinema 4 to make the deadline.
Three After Effects lights illuminate the scene and the After Effects camera (controlled with a null object) does a simple dolly in to the wall. The sky (a large stock image) moves believably with the camera thanks to Trapcode Horizon.
The music is only a rough placeholder and obviously doesn’t start early enough. Check out the intro to the promo below and grab the modified project file to see how it was put together. Nothing earth shattering but video walls are still a great way to make bad footage good again.