Challenge 4: Monitor

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This topic contains 16 replies, has 3 voices, and was last updated by  John Dickinson 1 month, 1 week ago.

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  • #81386

    John Dickinson
    Keymaster

    For the next challenge we’ll try this monitor!

  • #81406

    John Dickinson
    Keymaster

    Okay here’s my model so far.

  • #81454

    Julian
    Participant

    Always a pleasure to see what you are making, John ! Such an inspiration.

    Here where I am right now ! I’ve let the SDS on, tell me if you want to see it without.
    I’m about to cheat a little now with the backside of the screen, by splitting in where there is the little fent. It’ll allow me to start with a different topology. I know it’s not completely right but the real object kind has a separation here!
    Funny to model my own screen though !

     

  • #81455

    John Dickinson
    Keymaster

    Looking good Julian, the Sub-d seems pretty high on the frame… Here’s mine so far too. 

  • #81476

    John Dickinson
    Keymaster

    Now working on the plate for the inputs. Bouncing back and forth with Symmetry objects is making it easier. 

  • #81477

    Julian
    Participant

    My subdivision is pretty high surely because the SDS on it is set too high, I’m at 4 I think. I’m going to do another render tomorrow when I get back home.

    Anyway, I’m really amazed by the quality of your modelling John, I don’t feel very confident with all the little details, although I know how to do them haha. I’m kind of afraid to make too much cuts in the geometry I guess!

    (Other question a little out of the subject : I am currently on a C4D project and am running into some issues since a few weeks already. Are you open to help me if I write a post in the “General” section of this forum ?)

    • #81478

      John Dickinson
      Keymaster

      Hi Julian, it takes practise to become confident enough to make the cuts! I’m still learning too and often take the wrong approach 🙂 Please go ahead and use the General Discussion section, that’s what it’s for 🙂

  • #81514

    John Dickinson
    Keymaster

    Been chipping away at this each day. Here’s where I’m up to, pretty much just need to do the stand then start with creating normal maps and decals. 

  • #81519

    Julian
    Participant

    This looks so neat !

    I’ve worked on it yesterday when I was back from work, I’m going to make a little post on it tonight.

    Are you going to show us your normal maps/decals creation process when you’ll get to it ?

  • #81520

    Julian
    Participant

    My model is getting slowly in shape ! Even tough I’m not respecting any dimension at all…I’m more focused on basically how to do this and that haha.

    I’m about to work on the rear plate ! Hope it will looks as good as yours !

    • #81526

      John Dickinson
      Keymaster

      Looking clean Julian! I’ve now moved on to unwrapping the UVs.

  • #81527

    John Dickinson
    Keymaster

    Here’s my final monitor and a shot of how I cut in the loops to allow me to sub-divide the stand and maintain curvature. 

  • #81568

    John Dickinson
    Keymaster

    I finally finished this challenge. It took longer because I spent some time unwrapping the UVs of each object (for practise). The final result isn’t identical but it was a very useful challenge.

  • #81580

    Julian
    Participant

    Oh wow, I’m both amazed and jealous by your work… I really have to learn on UVs and Substance Painter !

    Here is my completed model :

     

    I’m quite happy with the result, even though I see that I have a looooong road to travel before I get to your skill level, John 🙂

    This is by far my most complex model since now !
    (And for the short story, this is the PC Monitor that I use haha)

    • #81581

      John Dickinson
      Keymaster

      Good on you for making the effort to finish the model Julian! I actually textured mine directly in Cinema 4D this time, not Substance Painter.

  • #81750

    Tobias
    Participant

    UV-unwrapping seems to be a mystery to a lot of people, including myself. Perhaps a good topic for a tut, based on your learnings from this project?

     

    • #81752

      John Dickinson
      Keymaster

      It isn’t worth learning the uv tools in Bodypaint as they are so old. I just purchased 3D Coat which has much better tools and am going to use that from now on, or at least until Maxon update Bodypaint.

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