Welcome to Motionworks Experiments
Check out the various experiments below and submit your experiment anytime you like. There are no deadlines, no competition and only a few simple rules detailed within each experiment. Upload your results into the comment section and don’t forget to subscribe to the comments to get some feedback and see what everyone else is up to.
Develop your Mograph muscles
If you’ve been following Motionworks for a while you’ll know I’m a big believer in experimentation. Experimenting in After Effects and Cinema 4D helps us develop a deeper understanding of the tools, giving us more creative options and prevents the staleness which comes from relying on only what we know. Plus it’s fun and often results in some truly unique looks.
So rather than spending 30 minutes watching what someone else can create, join me and let’s invest that time in ourselves. There’s no right or wrong result, the idea here is to explore new areas and develop your mograph muscles.
- Turbulent Noise
After Effects: Experiment Assignment 13
This After Effects Experiment is all about fire. There are plenty of ways to create realistic fire in After Effects. I used the Ellipse effect to create the rings along with Turbulent Noise, Curves and Displacement Map to create the fire. Take a look at my project then give it a go yourself by either making mine look better or starting from scratch to create your own recipe.
- CC Griddler
- CC Composite
- Gradient Ramp
After Effects: Experiment Assignment 12
For this last experiment for 2013, I used the Circle effect and CC Griddler with Curves for contrast and CC Composite, Levels and Gradient Ramp for colour. CC Griddler is great for creating all kinds backgrounds, especially when duplicated. In this example I used three copies for an increasingly smaller, dot-like appearance.
- Turbulent Displace
- CC Vector Blur
- Box Blur
After Effects: Experiment Assignment 11
Watercolour on paper is a popular motion graphics style and I’ve turned to stock footage on more than one occasion when I’ve needed that look. It is possible though to create this look in After Effects and for my latest experiment while playing with the Foam and Turbulent Displace effects, I started zeroing in on a watercolour look, that while still rough is pretty convincing.
- Explosion Deformer
- Fracture Object
- Random Effector
- Spline Effector
- Multi Shader
Cinema 4D: Experiment Assignment 4
For Cinema 4D Experiment 4 I used the Explosion Deformer with a Fracture Object, Random Effector, Spline Effector and the Multi Shader. This time I’m going to supply you with my project file, which you can explore and experiment with, or you can make up your own from scratch. Use the same effectors with different settings and a different spline, or add different Effectors. Try different colours in the Multi Shader. You may want to try out PolyFX for yourself!
- Trapcode Form
After Effects: Experiment Assignment 10
Trapcode Form is one of my favourite plug-in effects for all kinds of organic and abstract looks. For Experiment 10 I focussed on the Quick Map settings, which I’d hardly touched until now. Here’s my experiment. What can you make?
- Circle, CC Griddler, CC Mr. Mercury, CC Color Offset, Brush Strokes, Unsharp Mask
After Effects: Experiment Assignment 9
For this experiment I combined the Circle effect with CC Griddler, CC Mr Mercury, CC Color Offset, Brush Strokes and Unsharp Mask, for a result which is surprisingly flower-like. On first inspection Mr Mercury appears to be a one-trick pony, but explore the parameters and you may be surprised.
- Displacer deformer
Cinema 4D: Experiment Assignment 3
For this experiment we’re going to jump out of MoGraph and into the Deformer category, starting with the Displacer deformer. Some strengths of this deformer include the use of textures (Shading tab) to control the style of displacement, plus the Falloff settings for control over the placement and animation of the deformation.
- Trapcode Mir
After Effects: Experiment Assignment 8
An abundance of third party plug-ins is one of the things that makes After Effects so flexible and Trapcode make some of the most popular effects on the market today. Trapcode Mir is the most recent addition to the Trapcode Suite and an effect I’ve been wanting to experiment with for a while. So Assignment 8 has given me and now you a chance to do just that.
- Turbulent Noise
- CC Toner
After Effects: Experiment Assignment 7
Turbulent Noise is one of the most versatile effects in After Effects and I used it a lot recently to create the human iris. It’s an important effect to know, so for Experiment 7 we’re going to focus on Turbulent Noise with CC Toner for colorisation.
Cinema 4D: Experiment Assignment 2
Great work with Cinema 4D Assignment 1 everyone, who knew the Extrude Deformer could do so much? We’re going to continue exploring the MoGraph menu, this time focussing on MoSpline. MoSpline has a lot of depth and takes a little getting used to but you can get some organic and stylish looks. If you’ve ever wondered how to make a tree in Cinema 4D be sure to check out the Turtle mode!
- Advanced Lightning
- CC Vector Blur
After Effects: Experiment Assignment 6
For Assignment 5 we’re using Advanced Lightning, CC Vector Blur and Mirror. A little Levels is also okay if you need it! Take a look at my experiment and you’ll see that Advanced Lightning can be used for more than just lightning. After 20 minutes I pretty much had nothing but ended up with something that looks like stylised flames reflected in water. The water could use some ripple and diffusion but the point is that I was taken in an unexpected direction, and this got me thinking about these effects differently. What can you make?
- Extrude Deformer
Cinema 4D: Experiment Assignment 1
We’re going to kick start the Cinema 4D assignments by exploring the MoGraph menu, beginning with the MoGraph Extrude Deformer. On first inspection the Extrude Deformer appears similar to Matrix Extrude but it has more features. Extrude Deformers can be modified using MoGraph Effectors, they can extrude the polygons of parametric primitives and extrude along a spline!
- Find Edges
After Effects: Experiment Assignment 5
For Assignment 5 we’re using Beam, Find Edges and Curves. On first inspection Beam appears to be a one-trick-pony – lasers or light sabres anyone? But with a little experimentation you’ll discover just how diverse it can be. Beam me up!
- CC Light Burst
- CC Flo Motion
After Effects: Experiment Assignment 4
For Assignment 4 we’re still exploring After Effects’ Generate category, this time focussing on Fractal and CC Light Burst but adding CC Flo Motion from the Distort category. Fractal is one of those effects that gathers dust at the bottom of the effects draw because no one really knows what to do with it! How about you?
- Cell Pattern
- CC Glue Gun
- CC Light Rays
After Effects: Experiment Assignment 3
For Assignment 3 we are going to stick with After Effects’ Generate category, this time focussing on Cell Pattern, CC Glue Gun and CC Light Rays. Don’t get stuck!
- Radio Waves
- 4-Color Gradient
After Effects: Experiment Assignment 2
For assignment 2, rather than choosing an entire effect category, we’ll be using only two effects from the Generate category — Radio waves and 4-Color Gradient. With Radio Waves it’s possible to create some really beautiful looks, so dig deep and see what you can come up with.
- The Stylize category
After Effects: Experiment Assignment 1
For Assignment 1 we’re going to ease into the experiments by keeping the brief more open and using After Effects’ entire Stylize category. Choose any or all of the effects in Stylize and see what you can create in 30 minutes.