Guest host and Cinema 4D R13 Cookbook author Michael Szabo demonstrates how to use the Collision Deformer to create an effect where bullets bounce off an object. Download Project
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5 Responses to this post
April 11, 2012 at 9:22 am |
wow great work Michael! buying my copy right now
cheers
Ali
April 13, 2012 at 5:39 pm |
Thanks for this.
But is there a way to make the dent stay in place? I mean, it shouldn’t move at all after the bullet gets away from the surface.
April 14, 2012 at 4:21 am |
Good one! Thanks for creating and sharing this. I second Desmond’s question about making the dents remain in the deformed mesh. How would you do that?
April 16, 2012 at 6:13 am |
Thanks everyone. You can adjust the setting sin the collision deformer to leave dents. Just take that Restore Shape setting under the Object tab and move it all the way down to 0%. Hope that helps.
April 20, 2012 at 1:32 am |
amazing tuto tnx john
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