C4D Experiment 4

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Suggested for this Experiment
  • Explosion Deformer
  • Fracture Object
  • Random Effector
  • Spline Effector
  • Multi Shader

For Experiment 4 I used the Explosion Deformer with a Fracture Object, Random Effector, Spline Effector and the Multi Shader. My initial tests were using MoGraph’s Poly FX but after some experimenting and assistance from Brett Morris I went with an Explosion Deformer instead. The Explosion Deformer ended up being more responsive than Poly FX, which become really slow with higher polygon counts. Thanks also to Craig Whitaker for assistance with using the  Colour and Multi Shaders.

Download my project, which you can explore and experiment with, or you can make up your own from scratch. Use the same effectors with different settings and a different spline, or add different Effectors. Try different colours in the Multi Shader. You may want to try out PolyFX for yourself!

Take at least 30 minutes (I was experimenting for a few hours) and see what you can create. When you’re done, save a JPG and post it in the comments. Remember to include a screenshot of your object hierarchy with the image, it’s helping everyone learn from these experiments.

Discuss
  1. telleyjim
    Reply

    My first submission. Hope you like it. Thanks

  2. John Dickinson
    Reply

    Nice work, I like that you used the Cloth Nurbs to add thickness to the geometry!

  3. Manny Gonzalez
    Reply

    Using your settings just tweaked the sliders a bit for the helix and positioning… added a HyperNURBS to the object (I used a torus)

    The multishader may not be working for me… I seem to keep getting the same colors no matter what. I will keep playing… also omitted the camera effects which I should learn 🙂

    Thanks John!!

    • John Dickinson
      Reply

      If you like you can send me your file Manny and I’ll take a look. Definitely get some training in using the Physical Camera, it’s worthwhile!

  4. Gregory B
    Reply

    Here is my submission

    • John Dickinson
      Reply

      Any particular reason for using the MoExtrude Gregory?

      • greg
        Reply

        I used MoExtrude to just extrude and add some depth parametrically since I don’t have cloth nurbs(I have broadcast C4D). It’s really intensive though and slows everything down.

  5. Torus
    Reply

    Hi, i hope you like my tunnel 😉

    • John Dickinson
      Reply

      I do like it Torus!

  6. Pascal
    Reply

    I’ve used your technique to explode a figure and then reasemble it into a flower

  7. Manny Gonzalez
    Reply

    Another try… still not getting a solid grasp of the physical camera

  8. Dominic Plaza
    Reply

    Experiments with shatter and the explosions.

    • John Dickinson
      Reply

      Beautiful Dominic!

  9. Valentino Szemere
    Reply

    Explosion Deformer with a Fracture Object, Random Effector, Spline Effector, some Mograph to “spread” objects around the shapes and for the blue flying … things

    • John Dickinson
      Reply

      Amazing Valentino!

      • Valentino Szemere
        Reply

        Thanks John! I’m happy that you like it. Btw, I also use AE quite a bit, but compared to you I’m a mumbling beginner. I’ve learned a lot through your Tuts and Experiments. Cheers from Switzerland

        • John Dickinson
          Reply

          You’re very welcome Valentino!

  10. Kyle Daily
    Reply

    I don’t think I ended up using the shader effector. Physical Render engine.

  11. Melker
    Reply

    Nao esta profissional masss

    • John Dickinson
      Reply

      Welcome to the experiments Melker.

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