C4D Experiment 1

c4dexperiment1
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Suggested for this Experiment
  • Extrude Deformer

We’re going to kick start the Cinema 4D assignments by exploring the MoGraph menu, beginning with the MoGraph Extrude Deformer. On first inspection the Extrude Deformer appears similar to Matrix Extrude but it has more features. Extrude Deformers can be modified using MoGraph Effectors, they can extrude the polygons of parametric primitives and extrude along a spline!

So for Assignment 1, in 30 minutes see what you can create with the Extrude Deformer. Keep the scene simple and focus on the Extrude Deformer. I used a cube converted to polygons inside a HyperNurbs object, a Helix Spline and the Plain and Step Effectors. When you’re done, save a JPG and post it in the comments. If you can include a screen shot of the object hierarchy that will help everyone learn more!

Discuss
    • John Dickinson
      Reply

      Nice. Looks like you selected a range of polygons at the back of the skull and used that as your selection for the Exrude deformer. Interesting that you used MoSpline to provide the spline to deform along. We’ll be experimenting with MoSpline soon too.

    • Markius
      Reply

      Hi! Im trying to watch Grischa Theissen´s ipod nano tutorial from an external link, but it doesnt seem to be here anymore. Is there any chance that you know where to find it?
      Oh and by the way this site is great!
      Thanks anyways!

  1. Gene Hoffman
    Reply

    I had never used the extrude deformer. Plan on doing some more with it over the weekend. Can see some very interesting results when animating effectors.

  2. John Dickinson
    Reply

    Looks really interesting Gene. You appear to have extruded the entire sphere’s polygons rather than using a selection, which created a really detailed look.

  3. ChrisL
    Reply

    I’ll be honest, I never even saw that deformer down there. And now that I have, I’ll be using it more.

    • John Dickinson
      Reply

      I was always curious Chris, and now we know! Your’s looks like an object weaved from leaves

  4. Tyler H
    Reply

    Excited for more C4D experiments!

  5. Irina Zen
    Reply

    Interesting tool indeed! Especially in combination with selection tags and effectors. I tried some underwater creatures, this is one of them :)

    • John Dickinson
      Reply

      Lovely Irina, that really does look like some kind of microorganism.

  6. John L. Wikinson
    Reply

    Interesting tool! Had fun with this – look forward to more of these C4D assignments.

  7. Dominic Pons
    Reply

    excellent idea get cinema 4d into those experiment assignments, the hardest part is to stop tweaking !

  8. Andre Fry
    Reply

    Fun & great to stop after 30mins.
    Mograph extrude, added a random to the null group with point deformation.

  9. Daniel Højlund
    Reply

    Fun tool to dive into! Got lots to learn from this – thanks for all the shares for inspiration.

  10. Petar Pavlov
    Reply

    And this is the second one. Imitating a sunflower pattern.

    • Daniel Højlund
      Reply

      Awesome man! Cudos to the rest of the submissions – top drawer.

  11. Jonathan Galbraith
    Reply

    I’ve never even looked at the Extrude Deformer before this. Very cool way to make some quick abstract shapes… Here’s the results of my playing around for a few minutes:

  12. Tom Kane
    Reply

    -Formula object as the sweep spline
    -Added a random effector and formula effector
    -Dumped into a Hypernurbs object

    • John Dickinson
      Reply

      Nice Tom, almost creepy, alien feel to it. Can you explain a little more about using a Formula object as the sweep spline?

      • Tom Kane
        Reply

        It’s the formula object under splines.
        You can use mathematical equations to create spline shapes.

        • Tom Kane
          Reply

          Then drop that in as your sweep spline for the Extrude Deformer.
          Also, if you use a Formula Effector in the Effectors tab of the Extrude Deformer, you can get a nice animation.

  13. Tom Kane
    Reply

    Another variation of the last one using a Helix as the sweep spline

  14. John Dickinson
    Reply

    I used MoExtrude today to get me started building some nerves and was glad to have done the experiment! Here’s the look so far.

  15. Petar Pavlov
    Reply

    This is my first result of the 30min. experiment

  16. Manny Gonzalez
    Reply

    Hello all,

    Wonderful stuff… but unfortunately, I am a dweeb :( I have no clue what I am doing. Can someone help? I can get SOMETHING but not sure I understand C4D enough yet to link the various controls to the final shape.

    Can you tell me what I need to do to link all these? :) thanks …

    • John Dickinson
      Reply

      Sorry for the late response Manny. I’d say you’ve done pretty well! This is the whole idea of experimentation… pushing yourself into the unknown!

  17. Joe Nicklo
    Reply

    Thought I had uploaded my submission. Anyway, here it is.

    • John Dickinson
      Reply

      Hey Joe, we may have lost a few in the transfer so sorry about that. Yours looks great!

      • Joe Nicklo
        Reply

        Thanks John. Love the new site by the way. Will we be seeing any new experiment assignments coming up? If so, I’d love to dive into some longer assignments. I have a serious issue with starting self-initiated projects on my own but I have to admit, your experiments REALLY helped jump-start me. Thanks.

        • John Dickinson
          Reply

          Thanks Joe. I’ll definitely be doing more experiments, stay tuned.

  18. Kyle Daily
    Reply

    Took the opportunity to play with the Octane render demo as well. Thanks!

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