Learn how to identify the field order of footage and interpret it collectly; create a realistic Jumbotron-style look using CC Ball Action, Glow, Levels and Curves; turn the jumbotron into a 3D column mounted on grungy wire mesh using Zaxwerks 3D Layer Warps; and fine tune the look by adding animated arrows plus a touch of Trapcode Shine and Magic Bullet Looks. Grab some metal textures from Mayang.com.
This project was created in After Effects by combining various effects with Zaxwerks 3D Warps, Zaxwerks ProAnimator and Knoll Light Factory. The main screen was modelled in ProAnimator with the vision mapped to the front face using a layer map. The layer map is a precomp combining the base edit with a Cell Pattern layer using the Add blend mode. It also uses ProAnimator’s Absolute color option giving the impression that it is “projecting” light. The ticker at the bottom is also a long precomp layer map, with the jerky movement of the text created by applying the Posterize Time effect set to around 9 frames per second.
The camera move was done using the AE Camera as was the lighting. Both 3D Warps and ProAnimator can take advantage of AEs’ camera and lights, making it easy to integrate objects created using these two different effects into the same scene.
The flood lights are Knoll Light Factory Flares. These were tracked to the top of the screen using AE’s motion tracker. The background footage is a heavily graded Artbeats clip from the Storm Clouds series. I animated the Levels effect to create a couple of cloud flashes as well.